
Above is a t-pose of my character with the joints in place and aligned properly. It is ready to have control curves be put into place and skin weights painted on the mesh.


The goal of the character design was to have exaggerated proportion, so his feet and and hands are enlarged, as well as the head. Currently I am working on styling the hair, and creating a scarf.

Pictured above is a picture of what will be holding the sword the main character is seeking. Behind it will be a mechanism that will react to the sword being taken from its proper place. It won't be quite as difficult to create, as I won't be relying on displacement maps in ZBrush to make it look good. It'll consist mostly of gears and concentric circles.


Lastly, here are several experiments in hair styling using shave and a haircut. It's my first time messing with it, so I've got some more learning to do, and I'm not sure if I'll stick with it or not. Right now it looks pretty bad, and won't render in anything but white. Also I'm unsure how well it will animate, so I'll be uploading some tests on that in the near future. If I can't get the look right I'll just end up making poly hair and call it a day.
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