
I've also been trying to work out my shots, and get the emotions that Gol will be conveying in the animation. I've been playing with the angles, and seeing which ones look the best.
The image above shows how the rig interacts with the character.
These shots show the test animations I've been working on with the cart and character combined. Right now I'm having difficulty with the foot controls, but once that's worked out it's on to full animation.

This final shot shows a combination of both the cart and character controls.
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